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Hi There  

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Ticket-Lab is a student project that I completed for Google UX Professional Certificate. Even this is not an existing app in the market however, research is real, and the design was also created based on actual users and fellow student voices. I’m proud of this project, but I just wanted to be upfront with that.

 

Okay, Let's continue ↓

Role       :

technologist

UX researcher / UI・UX designer 

Project duration        :

clock

SEP 2021

Create a better and more convenient cinema experience for every movie lovers

Time is precious in today's busy world. The services offered by traditional movie theaters take too much time and steps until the actual movie starts. In addition, because of the streaming services, the number of moviegoers visiting theaters is on the decline. Therefore, this app was developed to help movie lovers discover and enjoy their favorite movies in the theater. 

Problem

- Ticket purchase process is time-consuming

- Payment method is very limited

- Language limitation

Goal

- Develop a product that allows users purchase a ticket and check in so that they can save more time

- Product should have simple navigation

Research

Goals

  •  Understand the user's journey from purchasing the ticket to see the movie in the theater

  • Discover what makes people hesitate to see movies in the theater

  • Understand the user's pain point 

  • Identify the demand for movie theater app to save user's time and improve their experience

Research Components

  • User interviews

  • User personas

  • User jouney map

The primary group is represented by young workers who love movies however, their busy life makes it difficult to go to the theater. This user group confirmed our initial hypothesis about Ticket-lab customers. The research shows that time was not the only factor that stopped people from going to the movie theaters. Other user issues include uniformity in payment methods, lack of movie selection factors, and language barriers.

Insights #1

Seeing movie @ theater is time consuming

The majority of participants tend to buy their tickets at the counter however, sometimes there is a long queue so they have to arrive early to make it to the show time.

Insights #2

Very limited payment methods

Some young users (Late 10s - 20s) don't have a credit card even if it is the only method allowed to pay in the thater app.

Insights #3

Time management could be improved?

"If an app lets users to check-in, we don't even have to wait in line to get into the theater."

Contestant, 30s

Insights #5

I'm just a little picky so I prefer streaming platform

Some users especially in 10s, are used to see movies through streaming services, and it allows them to see whatever and whenever they want

Insights #4

Language limitation affects

"As a foreigner who just arrive here, some apps and websites don't let me use them in English. Even if they have English option, confusing UI makes me lose in the process. If there is an app that has seamless flow as in the native language could be a game-changer for someone like me.

Contestant, 20s

 Insights  from survey and interview

Ticket-lab persona

User Persona

As a result of the research, I could create a user persona that defines the user's pain points and goals.

Persona

Jake is a busy young worker who needs a quick and easy option for movie booking because he has very limited time.

User Jouney Map

By mapping Jake’s user journey, it shows how convenient for the users to have Ticket-Lab app to avoid wasting time at the movie theater.

Ticket-lab user journey map
ticket-lab ideation

Ideation

I tried to create different patterns for the home screen as much as possible. As a result, 5 differrent patterns were created. Then, I got feedback from other designers (Google UX alumni) and put RED STAR on the design seems efficient for each contents.

By drawing each screen of the app on paper repeatedly, it could ensure that the elements incorporated into the digital wireframe were suitable for solving the user's pain points. For the home screen, I prioritized a simple and quick way to allow users to book a movie in a short time.

Design

Digital Wireframe

At the initial design phase, I created digital lo-fi wireframe based on user research and feedback. As a designer, user is always first and design has to guide them to their goals without confusion or frustration. Here, I attempted to minimize the time to spend on the process of booking tickets and checking in, as well as providing the essential information for the user.

In addition to a list of currently released or upcoming movies, a ranking format allows users to see trends. In addition, theater ticket sales status can be checked in real-time by displaying  icons , allowing for smooth reservations.

By adding a measurable icon on the right upper side of the screen, users can see how far they come and remain for the booking process.

 User- Centered  design

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Low fidelity prototype

I created a low-fidelity prototype. The primary design I created was to reduce the number of the booking steps so that user can easily complete their tasks.

Usability study and refine the design 

I conducted usability studies for 2 rounds. Findings from the first study allowed me to design wireframes. The second study utilized a hi-fi prototype and after the study, I refined the design that was needed to be fixed.

Findings from the First study

Insights #1

Simple UI is required to save time

"Apps interface needs to be simple so that I can make reservation much easier"

Contestant, 20s

Insights #2

Users need to know the remain process

At the very beginning, there was no measurable scale to know how far they come in the purchasing process so I added a measurable icon on the upper right side.

Findings from the Second studies

Insights #1

Organize the information

Some parts of the design seem to lack space and it causes low readability. Therefore, I adjust UI to be more aesthetic but also clean to scan the information.

Insights #2

Improve text to be more A11y friendly

Some texts were hard to read, so I changed not only the size but also the UI itself to make it user-friendly.

Insights #3

Variety payment method required

Since many apps in the market only allows credit cards as a payment method, I tried to add more options.

BEFORE

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AFTER

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 Refine  the design

In the early design, the color contrast was weak so the users got lost easily. Then I added a black rectangle in the background to make the time schedule stand out.

BEFORE

Users are required to confirm the booking information to move forward in the process but the previous ver. of the UI wasn't enough to make necessary information stand out. Therefore, I added sections and images to make them much clear.

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AFTER

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High fidelity prototype

High fidelity prototype

The final hi-fi prototype presented simple user flows for booking and check-in. Moreover, it met users’ needs for simple and quick way to make a movie theater booking.

Mockups

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Empathize
Prototype / Test
Define / Ideate
Mockups

Accessibility considerations

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A11y matters

The colot palette has high contrast which is considered to help low vision users.

Icon helps users' experience

Icons help users to complete their task successfully and easier.

Remove language barrier

In the movie review section, it allows users to use translation so that more users could see various opinions no matter what the original language was written. 

Takeaways

Impact

What I learned

Conducting usability studies makes it possible to understand how the app could offer users to achieve their goals and needs.  

At the beginning of design phrases, some elements and compoonents had low color contrast which could be very difficult for some users who have low vision. It could be seem like a simple problem however, it might change whole experience for some users and designer should not have forgot about that.

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© 2024 by Riku Matsumoto

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